Cover: Imagination and Play in the Electronic Age, from Harvard University PressCover: Imagination and Play in the Electronic Age in PAPERBACK

Imagination and Play in the Electronic Age

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Product Details

PAPERBACK

$30.50 • £24.95 • €27.50

ISBN 9780674024182

Publication Date: 03/01/2007

Short

224 pages

6-1/8 x 9-1/4 inches

2 line illustrations

World

Brings to light some potentially important issues for how various forms of media may facilitate or hinder the likelihood of young children engaging in symbolic and imaginative play… The book should be required reading for persons with an interest in the question of how the shifts in childhood leisure time activities may be affecting culture as a whole.—Robert T. Hitlan and M. Catherine DeSoto, PsycCRITIQUES

Senior Research Scientist Dorothy G. Singer and Professor Emeritus Jerome L. Singer provide the reader with a compelling examination of how television and video games both foster and impede a child’s imagination and creativity… As electronic media becomes more prevalent in the lives of children, Imagination and Play in the Electronic Age is essential reading for all concerned educators and parents.—Javier Gonzalez, Childhood Education

In the prevailing climate of judicial criticism of the growing medication of children for Attention Deficit Disorder, a book about the effect of the ever-increasing electronic bombardment of today’s youth is timely… The studies presented in this book are likely to be of interest to family lawyers dealing with parenting cases involving heavy usage of electronic babysitting and criminal lawyers interested in probing the causation of mitigating psychological disorders. If the electronic screen is the square, here is the argument that we should all think outside it.—Yasmine Swifte, Law Society Journal

Concise and readable, this book offers a compelling examination of the ways in which video games, television, and the Internet (both e-mail and the Web) help to shape the lives of contemporary children, adolescents, and adults. Singer and Singer focus on the younger set, and they begin with a discussion of the mind’s capacity for growth and self-knowledge. They move through an authoritative discussion of the impact of television on individual consciousness to arrive at a reasoned but impassioned indictment (no other word seems possible) of violent ‘point and kill’ video games, which reduce all social transactions to the level of primal violence. In the chapter titled ‘Adrift in Cyberspace,’ the authors discuss the implications of children set free in that vast territory. The volume concludes with an argument for the ‘role of play in early learning,’ in which corporate sponsors do not commodify children’s imaginations. Lucid, reasoned, elegantly written, and meticulously documented, this is a volume of considerable importance and value.—W. W. Dixon, Choice

Imagination and Play in the Electronic Age is a fascinating description of the way that TV, video games, and computers shape both our real life actions and our imaginative worlds. The Singers combine impressive scholarship with deep insight about the dangers and potential benefits of the increasing role of electronic media in the lives of children and adults—and in the end, offer an optimistic view of our wired future.—Marjorie Taylor, Professor of Psychology, University of Oregon

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